This is Your Captain Speaking
By John W. Loftus
Miss or Make Shots
"Two-way shots" are one of the major keys to winning at pool. They
give you the luxury of trying to make a ball knowing that if you don't, it
probably won't hurt you. When you attempt one of these shots, the
pressure is off. You can just focus on making the shot. I like to call
them, "miss or make shots." The way I describe them has a rhyme to it:
"Miss or make, Don't give 'em a break."
This shot is probably the only one in the whole game of pool where
merely seeing it is the key to doing it. Because once you see it, it
probably won't matter whether you make the shot, and it is a major reason why
good shooters win so often. They see them even as they run out a rack of balls.
In the first diagram, you're stripes. You have before you three
shots, and none of them is easy. Depending on your skill level, you
may choose to do different things here. But whatever you do, watch out for the
11 ball! If you miss that shot, you will more often than not leave your opponent
with an easy out, if you don't plan for this possibility.
You can decide to take the 13 ball first ("A"), then the 14, and then the 11
ball for the out. By the time you get to the 11 ball, you'll have a better leave
on it and can once again leave your opponent a tough shot on the
3 ball. But this run-out leaves you with a "do or die" shot on the 14
ball even if it's not tough.
Another option would be to take the 14 ball first ("B"), then the 13 ball,
and leave yourself with just a slight angle on the 11 ball for the corner
pocket, while bringing your cue ball out past the middle of the table for the 8
ball. In this scenario, you have the chance to run out without leaving your
opponent a good shot on the 3 ball the whole way.
You can also take the 11 ball first ("C"), and, by using a little topspin,
leave your opponent another tough shot. Look to run out by using two-way
shots.
In the second diagram, you simply bank the 8 ball with a medium draw shot
back to the other rail. If you make it, you win the game, but if you miss it,
your opponent has some work cut out for him or her.
In the third diagram is a situation where a player attempted to make the 10
ball and missed, leaving his opponent the game-winning shot ("A"). He did this
because he considered that 10 ball cut shot to have better odds than the
combination shot. But if he had instead tried the combination shot and missed
it, the damage would not have been so grim ("B"). Miss or make shots are
better by far, even if the odds of making that particular shot are somewhat
lower than a different one.
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